I had the opportunity to be a part of an Interview for the Siggraph about how the CD Projekt Red’s Tech Art Team did the work for the Cyberspaces for Cyberpunk 2077, check it out! https://blog.siggraph.org/2021/08/cyberspaces-and-braindances-in-cyberpunk-2077.html/
My article about the Unreal Engine 5 Material Editor was featured over at 80.lv!It is broken up into three parts:basic setup and shortcuts,how-to assign custom shortcuts to spawn nodes,and how to set up an interactive light vector without a blueprint.Each part also has a youtube video! Link to the Article:https://80.lv/articles/ue5-material-editor-breakdown/ Link to the original post:https://www.peterankermann.com/first-ue5-materialeditor-article/
I had the opportunity to do a SIGGRAPH talk about Cyberspaces in Cyberpunk 2077. So if you want to learn how the TechArt team at CD Projekt Red visualized the virtual worlds, that’s the right spot!I was working on the shaders for the character, the data-moshing post-process including the integration into the engine, plus a… Continue reading SIGGRAPH Talk about Cyberpunks Cyberspaces
Material Editor Settings and Shortcuts First some mouse settings All settings and shortcuts I show here are my personal preference, so you may want to change them to fit your needs! go to “Edit” –> “Editor Preferences..” type “pan” in the search field scroll down to “Level Editor – Viewports” and then to controls activate… Continue reading First UE5 MaterialEditor Article
just added the shader resources section with nice shader links and books… check it out, here!
First Post here will come more in a bit